Server Rulebook

Pixel Paradise Rules

Pixel Paradise maintains these rules to ensure our community remains safe, fair and enjoyable for everyone. All players are expected to review them regularly and make sure they fully understand and follow them.

Zero tolerance for cheating Staff hold final decisions Latest update 24 Aug 2026
01

Community

Community membership depends on respect, constructive communication and responsible behaviour across the city, Discord and connected platforms.

1.1

Positive Community Conduct

Notice

Contribute constructively, treat others respectfully and avoid behaviour intended to create hostility, drama or disruption.

1.2

English Communication

Notice

Players must be able to understand and communicate in English so scenes and staff interactions remain clear and accessible.

1.3

Microphone Requirement

Notice

A clear working microphone is required unless staff have approved an accessibility alternative. Voice changers must remain understandable, consistent and suitable for the character.

1.4

Respect and Inclusion

Permanent Ban

Discrimination, hate speech or derogatory treatment based on protected characteristics is prohibited and may result in immediate permanent removal.

1.5

Sexual Content and ERP

Permanent Ban

Erotic roleplay, sexual emotes, sexual harassment, assault scenarios and other sexual content are forbidden, regardless of claimed consent.

1.6

Personal Privacy

Permanent Ban

Sharing another member's personal details, private photographs or identifying information without permission is prohibited.

1.7

Truthful Staff Communication

Bannable

Information supplied to staff in tickets, reports or investigations must be honest. Deliberately misleading staff may result in sanctions.

1.8

Ticket Conduct

Bannable

Support tickets must remain calm and factual. Abuse, retaliation reports and hostility toward players or staff will not be accepted.

1.9

Shared Accountability

Notice

Evidence submitted in a report may also be used to address rule violations committed by the reporting player or their group.

1.10

Staff Decisions

Notice

Staff assess evidence and context using their best judgement. Their decision concludes the immediate matter unless an approved appeal route is available.

02

Roleplay Standards

Pixel Paradise expects serious, believable roleplay that protects immersion and gives every participant a fair opportunity to contribute.

2.1

Remain In Character

FailRP

Stay in character while connected. Out-of-character discussion belongs in approved channels and must not be introduced into an active scene.

2.2

Roleplay Before Mechanics

FailRP

Do not use commands, menus or game limitations as a substitute for roleplay. Actions must make sense within the world and your character's circumstances.

2.3

Powergaming

FailRP

Forcing outcomes, performing implausible actions or using mechanics to gain an advantage another player cannot reasonably counter is prohibited.

2.4

Metagaming

Bannable

Information learned through streams, Discord, external voice channels or another character cannot be used in character. Only evidence created through valid in-city roleplay may be relied upon.

2.5

Voice Identification

FailRP

A concealed character cannot be identified solely from their voice, accent or speech pattern. Identification requires valid visual or in-character evidence.

2.6

Value of Life

FailRP

Your character must respond realistically to credible danger. When directly threatened by an armed person, compliance is required unless a believable and immediate escape already exists.

2.7

Vehicle FearRP

FailRP

Driving away under firearm threat is only reasonable when the engine was already running, a driver was ready and the vehicle was not trapped. Stalling or repeatedly returning to bait violence is prohibited.

2.8

Downed Stage One

Notice

A Stage One character is seriously injured but conscious. They may speak and remember events, but must roleplay their injuries appropriately.

2.9

Downed Stage Two and NLR

FailRP

A fully bled-out character is unconscious or dead, cannot communicate and forgets the 30 minutes before death. They must not return to or rejoin the scene.

2.10

Rob or Kill—Not Both

Bannable

Ordinarily, an attacker must choose to take property while leaving the victim alive, or kill without looting them. Combining both requires a substantial ongoing storyline.

2.11

Combat Logging

Bannable

Leaving during an active scene or within ten minutes of it ending to avoid consequences is prohibited. Genuine crashes must be reported and the player should return promptly.

2.12

AFK and Duty Farming

FailRP

Do not remain AFK for extended periods, leave during a scene or use an on-duty role simply to collect wages.

03

Player Conduct

These rules govern fair interaction, evidence, characters and the handling of disputes.

3.1

Common Sense

Notice

Use reasonable judgement when a situation is not explicitly covered. If uncertain, ask staff before acting rather than relying on a technical loophole.

3.2

Clipping and Evidence

Notice

Players must run usable clipping software while in the city. Reports require a clear account and a contextual clip with game and voice audio; around two minutes of footage is recommended.

3.3

No Random Deathmatch

Bannable

Attacking or killing another player requires valid roleplay motive, escalation and opportunity for the other party to respond.

3.4

No Vehicle Deathmatch

Bannable

Vehicles must not be used to intentionally injure, kill or repeatedly ram players without a legitimate and proportionate roleplay reason.

3.5

Character Separation

Bannable

Your characters are separate people. They cannot exchange knowledge, money or assets directly or through another player.

3.6

Conflicting Characters

Notice

A character in a gang must not provide information or advantages to another character in a whitelisted legal role. Multiple characters may not be placed in competing gangs.

3.8

No Scamming

Bannable

Player-to-player scams are not permitted. High-value or rare purchases should be verified through appropriate in-character and staff-supported processes.

3.9

Restricted Storylines

Bannable

Suicide and terrorism roleplay are prohibited. Torture scenarios must remain reasonable and require clear prior consent from everyone involved.

3.10

No In-Game OOC Arguments

FailRP

Do not break character to debate a rule or staff issue during a scene. Complete the interaction in good faith and raise the matter afterwards through a ticket.

04

City Zones

Different parts of the city carry different expectations. Entering a marked zone means accepting its published risk level.

4.1

Green Zones

Bannable

Crime is not permitted in hospitals or civilian job areas unless it forms part of a legitimate established storyline. Green Zones must not be used as artificial sanctuary from an active scene.

4.2

Amber Zones

Notice

Drug and weapon locations are high-risk areas. Crime is possible, but players must create genuine interaction rather than entering, attacking and immediately leaving.

4.3

KOS Zones

Notice

Designated KOS areas do not require normal initiation. Events inside them remain separate and must not be carried into ordinary city storylines.

05

Jobs & Business

Whitelisted jobs and businesses carry additional trust. Equipment, authority and access must only be used for their intended roleplay purpose.

5.1

No Emergency-Service Baiting

FailRP

Do not manufacture petty incidents solely to attract police or medical attention and force a chase or confrontation.

5.2

Use Medical Services

FailRP

Where medical services are available, players must engage with them appropriately instead of bypassing treatment to avoid roleplay.

5.3

Identification When Required

Notice

Provide your server identification when staff require it. A detained character must provide the information reasonably available to police through normal processing.

5.4

Complaints Through Roleplay

Notice

Concerns about official conduct should be handled through supervisors, formal complaints or legal processes rather than out-of-character arguments.

5.5

Protected Uniforms and Vehicles

Bannable

Emergency-service uniforms, marked vehicles and protected equipment cannot be impersonated, stolen or used without permission.

5.6

Issued Equipment

Bannable

Medical and specialist equipment may only be used by authorised trained roles and must be returned when the player leaves that position.

5.7

Evidence Security

Bannable

Property placed into police evidence cannot be recovered or removed without the appropriate judicial authority.

5.8

Whitelisted Corruption

Permanent Ban

Corruption in police, medical, judicial or other trusted roles is prohibited unless a specific storyline has received written staff approval.

5.9

Emergency-Service Property

Bannable

Police- or medical-branded items and vehicles cannot be looted. Non-branded personal property may be taken where roleplay permits, and removing a police body camera is allowed.

5.10

Whitelisted Hostages

Bannable

Taking an officer or medical worker hostage requires an established backstory and cannot be used for an ordinary store robbery. Using an officer to raid a player home requires prior management approval.

07

Crime & Robberies

Criminal roleplay must be planned, proportionate and built around interaction rather than mechanical gain.

7.1

Restart Crime Window

Bannable

Crime is prohibited during the thirty minutes before and after a scheduled restart. After an unexpected restart, participants should return and continue the scene.

7.2

No Escape-Marker Abuse

Bannable

Teleport markers, apartments, locked interiors and similar mechanics cannot be used to escape an active pursuit or scene unfairly.

7.3

No Mid-Scene Storage

Bannable

Vehicles, items and clothing cannot be hidden, stored or changed during an active scene. After a pursuit or crime, observe the required cooldown before doing so.

7.4

Interior Loading Fairness

Notice

Allow other players enough time to load into an interior before initiating force or continuing a breach.

7.5

No Illicit-Location Camping

Bannable

Do not wait around drug locations, job sites, laundering areas, hospitals or police stations simply to ambush and rob players.

7.6

Fake Hostages

Bannable

Friends, gang members and accomplices cannot pose as hostages. Hostages must be genuine and managed realistically.

7.7

Hostage Ransoms

Notice

Ransom exchanges must be direct and cannot exceed £20,000 in value. Hostages must remain at the robbery scene, and friends or relatives of a hostage cannot intervene until it has concluded.

7.8

Getaway Limits

Notice

A heist may use up to two decamp vehicles and one additional pre-arranged vehicle with a waiting driver. Aircraft cannot directly extract robbers, and a water escape requires a boat positioned in advance.

7.9

Robbery Formation

Bannable

The participants and hostages must be established when the robbery begins. Extra people or hostages cannot be added afterwards.

7.10

Demands and Cooldowns

Notice

Robbers may make no more than two demands, must wait 45 minutes between property robberies and must allow police ten minutes to respond before leaving when no officers arrive.

7.11

Participant Limits

Bannable

Low-tier robberies allow up to six criminals and high-tier robberies allow up to eight. A single criminal vehicle may normally be pursued by no more than four police cars unless a panic response justifies additional units.

7.12

High-Tier Breaches

Notice

A heist breach requires a genuine hostage and every item needed to complete the robbery. The limit is six criminals for low-tier and eight for high-tier scenes, and a high-tier breach is only permitted with four or fewer officers present.

08

Gangs

Gang roleplay should create sustained stories, identifiable groups and fair conflict rather than overwhelming other players.

8.1

Gang Eligibility

Notice

A player needs at least 48 hours of city playtime before joining a gang. Substitute recruitment, war-only members and other attempts to bypass limits are prohibited.

8.2

Blood In and Blood Out

Notice

Leaving a gang starts a seven-day cooldown before joining another gang or whitelisted role. The former gang has seven days to complete a properly roleplayed blood-out; surviving that period allows the former member to retain their memories.

8.3

Blood-Out Identification

Bannable

A former member must be positively identified before retaliation. Memory consequences only apply when the blood-out is completed fairly within the allowed period.

8.4

Gang Identification

Notice

Members taking part in gang activity must wear the required number of recognisable gang clothing items and be listed as active members.

8.5

Membership and Vehicle Limits

Bannable

A gang may have up to 15 full members in addition to its owner or boss and may use no more than three gang vehicles in a war scene. Associates cannot participate as hidden extra fighters or wear branded gang clothing.

8.6

Civilian Protection

Bannable

Gangs must not bully, overpower or repeatedly target civilians who are not meaningfully involved in gang conflict.

8.7

Gang Sprays

Bannable

Sprays must be placed in realistic accessible locations, not inside protected businesses, private housing or impossible positions.

8.8

No Gang Teaming

Bannable

Gangs cannot combine forces to overwhelm another gang in fights or KOS wars. Joint business roleplay requires a credible non-combat storyline.

8.9

Gang Fight Limits

Bannable

An active gang fight allows up to eight listed members, all wearing at least three gang clothing items. KOS can be called only once every seven days, cannot target civilians, businesses or emergency services, and opposing gangs must match numbers.

8.10

Turf and Lab Contesting

Notice

Turf and lab contests require prior initiation and agreed conditions and may run only from 18:00 to 23:59. Territory must connect logically to a gang's compound. The same two gangs have a seven-day rematch cooldown, while a contested turf has a 48-hour cooldown for all gangs.

8.11

Former-Gang Stash Robberies

Bannable

A former member may attempt to rob a gang stash only when at least five gang members are in the city and only between 18:00 and midnight.

8.12

Lab-Raid Roleplay

FailRP

Lab raids require meaningful interaction and conversation. Rob-kill-leave behaviour and simple money-or-death demands do not meet the required roleplay standard.

09

Vehicles & Weapons

Vehicles and weapons support roleplay; they must never replace believable decision-making or become tools for mechanical advantage.

9.1

Realistic Driving

FailRP

Drive in a believable manner. Large stunt jumps, steep mountain climbing and continuing after severe crashes without roleplaying damage are prohibited.

9.2

Passenger Carrying

FailRP

Only a person seated in the rear may carry another player. Drivers and front passengers cannot carry someone while occupying those seats.

9.3

Aircraft Operation

FailRP

Aircraft must be flown cautiously and may not land in prohibited public areas or be used as an immediate heist escape.

9.4

Motorcycle Use

FailRP

Motorcycles must follow realistic terrain and passenger restrictions and cannot be used for prohibited heist activity.

9.5

Vehicle Damage

FailRP

A vehicle with serious damage or more than two tyres reduced to rims must no longer be driven normally.

9.6

Permitted Firearms

Bannable

City firearm use is limited to pistols and shotguns. A gang may field only one shotgun per scene, and only during an approved KOS war, Bobcat robbery or police-department raid.

9.7

Firearm Distribution

Bannable

Shotguns cannot be sold or given to civilians. A pistol sale to a civilian requires substantial roleplay and cannot be used to bypass weapon-access controls.

9.8

Roleplay Over Gunplay

Bannable

Reckless shooting, shoot-baiting, low-quality firearm scenes and using weapons as the default answer are prohibited. Roleplay must remain the priority.

10

Animal PEDs

Animal characters require prior approval, a suitable handler and realistic limitations appropriate to the chosen animal.

10.1

Animal Approval

Notice

Animal-PED applicants must normally be active residents for four weeks, maintain a clean record for three weeks and demonstrate strong roleplay. Each breed is treated as unique and requires staff confirmation.

10.2

Handler Requirement

Bannable

An animal character must have an active human handler and cannot roam the city independently.

10.3

Realistic Animal Behaviour

FailRP

Use a realistic breed and behave as that animal would. Animals cannot speak, use phones, radios or panic buttons, or carry unrealistic items.

10.4

Commands and Attacks

Bannable

Animals act on handler commands and may attack only when directed within valid roleplay or in genuine self-defence.

10.5

Items and Medical Care

FailRP

Animals may carry only basic realistic supplies, cannot heal themselves or others and require a handler to roleplay treatment during scenes.

10.6

No Carrying or Escorting

FailRP

Animal characters cannot pick up, carry or escort another player or PED.

10.7

Police Animals

Notice

Only realistic dogs and horses may serve police, with no more than three active at once. Each needs a handler, approved commands and duty equipment; searches require a valid reason and a handler instruction.

10.8

Medical-Service Animals

Notice

No more than two medical-service animals may be active. They cannot treat people or attack except in genuine self-defence and must remain under handler control.

10.9

Gang Animals

Notice

A gang may have one approved animal, created as a separate character and controlled by a gang handler. It must obey scene, conflict and return commands and cannot attack indiscriminately.

10.10

Animal Sanctions

Bannable

Animal characters have a two-strike limit. A second strike may permanently remove the player's permission to use an animal PED.

11

Cheating

Fair play is non-negotiable. Technical abuse or unauthorised software damages the entire community.

11.1

Cheats and Unfair Modifications

Permanent Ban

Cheats, injected software, unfair visual modifications, plugins, scripts and other tools that alter gameplay or provide an advantage are prohibited.

11.2

Bug and Exploit Abuse

Permanent Ban

Knowingly exploiting bugs, clipping through secured areas, emote dodging, duplicating assets or abusing furniture and map faults is prohibited. Bugs must be reported.

11.3

Infrastructure Attacks

Permanent Ban

Attempts to crash, overload, disrupt or attack server services, staff systems or player connections result in permanent removal.

11.4

Exploit Concealment

Bannable

Helping another player conceal an exploit, keeping duplicated assets or withholding a serious vulnerability from staff may be punished as participation.